Many of my publications are available as e-prints and can be found at http://eprints.nuim.ie/view/departments/Sociology.html
If you cannot access a publication please e-mail me.
Below you will find information on books, journal articles, book chapters, reports and other publications as well as a list of recent conference presentations and invited talks.
Kerr, A. (2006) The Business and Culture of Digital Games. GameWork/Gameplay. Sage Publications: London.
Above: Pictured at the launch of my first book are, left to right: Prof. Sean O' Riain (NUIM), Dr. Aphra Kerr (NUIM), Prof. Paschal Preston (DCU) and Prof. Maire Messenger-Davies (UU). Pictured at the Irish Film Institute, Temple Bar, Dublin, 2007.
De Paoli & Kerr, A. (2010) "We Will Always be One Step Ahead of Them". A Case Study on the Economy of Cheating in MMORPGs. Journal of Virtual Worlds Research. Volume 2(4).
Preston, P., Kerr, A., & Cawley, A. (2009). Digital media sector innovation in the knowledge economy: rethinking knowledge inputs and policies. Information, Communication and Society, 12(7), 994 - 1014
Kerr, A, Brereton, P, and Kucklich, J. (2006) New Media: New Pleasures? In the International Journal of Cultural Studies, Vol 9(1).
Kerr, A (2003) ‘Live Life to the power of PS2. Locating the Games Industry in the New Media Environment.’ In Irish Communications Review,.Vol. 9 (1).
Kerr, A. & Flynn, R. (2003) ‘Revisiting Globalisation through the Movie and Digital Games Industries.’ In Convergence: The Journal of Research into New Media Technologies Vol.8 (1).
Preston, P. & Kerr, A. (2001) ‘Digital Media, the Nation State and Local Cultures: The development of multimedia content in Ireland.’ Published in Media, Culture and Society Vol. 23(1).
Kerr, A. (2000) Media Diversity and Cultural Identities. The Development of Multimedia ‘Content’ products in Ireland. Published in New Media and Society Vol. 2(3).
Kerr, A. (in press) 'the Culture of Gamework' in Managing Media Work. Deuze, M. (Ed.) Thousand Oaks, CA. Sage Publications.
Kerr, A. (2010) Beyond billiard balls: transnational flows, cultural diversity and digital games’ In Governance of Digital Game Environments and Cultural Diversity. Transdisciplinary Enquiries, Graber, C. and Burri-Nenova, M. (Eds), Edward Elgar.
*Kerr, A, Brereton, P, and Kücklich, J. (2009) ‘New Media: New Pleasures?’ History of Audience Study. Volume 1. Media Audiences. Gunter, B and Machin, D. (Eds). Volume 1. SAGE Benchmarks in Communication. Sage Publications: London. July 2009. ISBN 9781847875792.
Kerr, A. (2007) From Boston to Berlin – Creativity and Digital Media Industries in the Celtic Tiger’ in Lovink, G. and Rossiter, N (Eds) My Creativity Reader, Amsterdam: Institute of Network Cultures.
Kerr, A. (2007) 'Transnational flows: media use by Poles in Ireland' in Horgan, J., O'Connor, B., and Sheehan, H., (eds) Mapping Irish Media: Critical Explorations: Dublin: UCD Press.
Kerr, A. (2006) ‘Spilling Hot coffee. Grand Theft Auto as contested cultural product’ in Garrelts, N. (Ed) in A Strategy Guide for Studying the Grand Theft Auto Series, McFarland press: Jefferson.
Kerr, A. (2006) ‘The Business of Making Games.’ Chapter in Rutter, J. & Bryce, J. (Eds.) Understanding Digital Games. Sage Publications: London.
Kerr, A (2005) ‘New Media.’ Chapter in Shaw, H. (Ed.) The Irish Media Guide, Gill and MacMillan.
Kerr, A. (2004) ‘Girls Just Want to Have Fun!’ Chapter in Oudshoorn, N., Rommes, Els and Sloten, I. (Eds.) Strategies of Inclusion: Gender in the Information Society. Vol III: Surveys of Women’s User Experience. Norway: Norwegian University of Science and Technology, Trondheim.
Kerr, A. (2003) ‘Súil Eile. An Irish perspective on the mass media, technology and globalisation.’ in Prometheus's Bequest: Technology and Change, proceedings from the Macalester International Roundtable, 2002. Macalester College, Minnesota, US.
Kerr, A. (2003) ‘Girls Women Just Want to Have Fun: A Study of Adult Female Gamers’ in Copier, M, and Raessens, J. (Eds) Level Up, proceedings from the first international conference of the International Digital Games Research Association, Utrecht, The Netherlands, November 2003.
Kerr, A. (2002) ‘Representing users in the design of digital games.’ in Mayra, Frans (ed) Computer Games and Digital Culture, conference proceedings, University of Tampere, Tampere, Finland.
Kerr, A (2002) ‘The business of culture. New media industries in Ireland.’ Chapter in Peillon, M. and Corcoran, M. (Eds.) Ireland Unbound. A Turn of the Century Chronicle, Institute of Public Administration, Ireland.
Kerr, A. (1999) ‘The Development of Multimedia in Ireland’. Chapter in Europe Appropriates Multimedia. A Study of the National Uptake of Multimedia in Eight European Countries and Japan. Williams, R. & Slack, R. (Eds) Norway: Norwegian University of Science and Technology, Trondheim.
Kerr, A. (1998) ‘Teaching Photography – A workshop on Thinking about, and Seeing Photographs’. Chapter in conference proceedings from the Third European conference on Integrating Information and Communications Technology in the Curriculum, Dublin City University.
Van Egeraat, C., O' Riain, S., Kerr, A. (2009) ‘Socio-spatial Structures of Knowledge Flow and Innovation in the Irish Biotech and Digital Media Industries’ Final report, Open Philosophies of Associative Autopoietic digitaL ecosystemS (OPAALS), Network of Excellence, funded by the European Union's 6th Framework Programme. Work Package 11, Deliverable 11. 2. Available online at http://files.opaals.org/OPAALS/Year_3_Deliverables/WP11/D11.2.pdf
Kerr, A and Cawley, A. (2009) The Games industry in Ireland 2009. Department of Sociology, NUIM and Institute for the Study of Knowledge in Society (ISKS), University of Limerick. Available online.
De Paoli, Kerr, A. (2008) Conceptualizing Trust: a Literature Review. NIRSA Working Paper No 40. Available at http://www.nuim.ie/nirsa/research/documents/WP40_Depaoli.pdf
Kerr, A. (2005) Media Literacy in Northern Ireland. Centre for Media Research Media Policy Briefing Paper No 2. University of Ulster, Northern Ireland. See http://cmr.ulster.ac.uk/policy.php
White, A., Messenger Davies, M., Hill, A. and Kerr, A. (2005) The future of the BBC. Centre for Media Research Media Policy Briefing Paper No 1. University of Ulster, Northern Ireland. see http://cmr.ulster.ac.uk/policy.php
Kerr, A. (2004) ‘Developing the Crisis Pregnancy Prevention Campaign ‘Think Contraception’. Crisis Pregnancy Agency, Dublin, Ireland. Available online at the Crisis Pregnancy website.
Kerr, A. (2004) ‘Public Communications Campaigns on Reproductive and Sexual Health – an academic literature review’. Crisis Pregnancy Agency, Dublin, Ireland. Unpublished.
McNaboe, Joan (2004) ‘Skill Requirements of the Irish Digital Media Industry’ Expert Group on Future Skills and FAS in association with STeM, Dublin City University, Dec. 2004.
Kerr, A., Brereton, P., Kücklich, J. & Flynn, R. (2004) New Media: New Pleasures? Final research report. Dublin, Centre for Society, Technology and Media (STeM). Available online at http://www.stem.dcu.ie/ in the news section.
Delaney, D, Kerr, A and Gallagher, D. (2004) Its Child’s Play. The Games Software Industry in Ireland. National University of Ireland, Maynooth. Department of Computer Science Technical Paper series. Available online at http://eprints.nuim.ie/archive/00000198/
Kerr, A. (2003) Girls Just Want to Have Fun. Case Study for the Strategies of Inclusion: Gender and the Information Society (SIGIS) EU funded project. Available online at http://www.rcss.ed.ac.uk/sigis/public/deliverables/D05/1
Kerr, A. (2002) Loading…Please Wait. Ireland and the Global Games Industry. STeM Working Paper No. 1, STeM, Dublin City University, Dublin, Ireland. Report available from the author on request.
Kerr, A. (2009) Review of Costall, A and Drier, O. (Eds) (2006) Doing Thing with Things. The Design of Everyday Objects, Aldersnot: Ashgate in the Irish Journal of Sociology. Vol. 17 (2)
Kerr (2008) Review of ‘T L Taylor, (2006) Play Between Worlds: Exploring Online Game Culture’ in the European Journal of Cultural Studies, Sage publications.
Kerr, A. (2007) Review of Silverstone, R. (Ed.) (2005) Media, Technology and Everyday Life in Europe. From Information to Communication. Aldershot: Ashgate, in the Irish Journal of Sociology, Dublin: SAI. Vol 16 (1), Pp. 145-148.
Kerr, A. (2006) ‘Dungeons and Dragnets’ Review of Salen, K. and Zimmerman, E. (eds) 'The Game Design Reader', for Mute beta, available at http://www.metamute.org/en/Dungeons-and-Dragnets
Kerr, A. (2005) ‘The Art of Making Games cont.’ article for the International Digital Games Research Association, http://www.digra.org/hardcore/hc8aphrakerr
Kerr, A (2004) ‘Review of Technology and In/Equality. Questioning the Information Society’, Wyatt, S. et al (Eds.), in Men and Masculinities, Vol 6 (4).
Kerr, A. (2000) ‘Ireland in the Global Information Economy: Innovation and Multimedia ‘Content’ Industries.’ Published in Javnost/The Public, Vol 7(2).
I have also written a number of feature articles for www.gamedevelopers.ie. See Game Developers Ireland - Irish Game Development Community
Levels of Complexity: Cultural Diversity, Politics and Digital Games. Presented at the Breaking New Ground: Innovation in Games, Play, Practice and Theory, Digital Games Research Association conference, Brunel, London, 1-4th Sept, 2009.
The Cheating Assemblage in MMORPGs: Toward a socio-technical description of cheating. De Paoli S and Kerr A. Presented at the Breaking New Ground: Innovation in Games, Play, Practice and Theory, Digital Games Research Association conference, Brunel, London, 1-4th Sept, 2009.
‘Assessing cultural diversity and digital games.’ Presented at the annual Sociology Association of Ireland conference, Waterford Institute of Technology, 10th of May, 2009.
‘Rethinking the Role of Users in ICT Design: Reflections For the Internet.’ with S. de Paoli, Sociology, NUIM and C. Storni, Interaction Design Centre, University of Limerick. Paper presented at ‘Users as innovators’ strand of the Cost 298 conference ‘The Good, the Bad and the Challenging. The user and the future of ICTs’, Copenhagen, May 2009.
‘The turn to diversity: post-multicultural politics or neo-liberal elasticity?’ with Titley, Gavan, Presented at the European Communications Research and Education Association, Barcelona, 27th November, 2008.
‘Outsourcing Risk.’ Video Game Cultures and User Generated Content’ Presented at Association for Internet Research, Copenhagen, 13th Oct, 2008.
‘Where is the creativity in the Media Industries?’ Paper presented at the Irish Media Research Network conference, National University of Ireland Maynooth, 19th Sept. 2008.
‘Conceptualising Trust’ with Stefano De Paoli. Presented at the Irish Social Sciences Platform inaugural conference 'After the Celtic Tiger', Dublin City University, Dublin, 11th September 2008.
‘Discourses of Diversity’ Paper presented at the Sociology Association of Ireland conference, University College Galway, May 2008, with Gavan Titley, Media Studies, NUI Maynooth.
‘Innovation in the digital media sector: redefining knowledge inputs and policies.’ Paper presented at Euro CPR 2007 conference, Seville, March 2007. with Preston, P, and Cawley, A.
‘Contraflows? Media Use by Poles in Ireland’ Presented at the Sociology Association of Ireland conference, University of Limerick, May, 2007 with Titley, G, and King-O'Riain, R.
‘Spilling Hot Coffee? Grand Theft Auto as contested cultural product’ Presented at the Sociology Association of Ireland conference, Sligo, May 2006.
‘Spilling Hot Coffee? Digital Games and Grand Theft Auto as contested cultural products’ Presented at the Political Economy section of the International Association of Media and Communications Researchers, 20-25th July, 2005, Taipei, Taiwan.
Charles, D, Kerr, A. et al. ‘Player-Centred Game Design: Adaptive Digital Games and Emergent Gameplay’ presented at the Digital Games Research Association conference, Vancouver, 17-20th June, 2005.
Kerr, A, Brereton, P. et al. ‘Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use’ presented at the Digital Games Research Association conference, Vancouver, 17-20th June, 2005.
Kerr, A ‘Cool, risque and male? Digital games, inclusion and women.’ Part of a panel ‘De-coding the Digital Divides and Gender: European Perspectives on In/Exclusion in ICT’, presented at the International Communications Association annual conference, New York, May 26-30, 2005.
Kerr, A. ‘Authoring Games.’ Part of a panel on ‘The Many Faces of the Auteur: Authorship in Film, TV and Video Games’ presented at the Society for Cinema and Media Studies annual conference, London, March 31-April 3rd, 2005.
'Problematising User Centric Design: Lessons from Games'. Presented at the Ethnography, Creativity and Design workshop, NUIM and Intel Innovation Campus, 12th Nov. 2009.
‘Considering Cultural Diversity in Game Development’ Presented at Game Focus Germany, professional games industry conference, Hannover, Germany, 29th-30th January, 2009.
‘Play and Agency in Digital Games’, Presented at the Graduate School of Creative Arts & Media postgraduate workshop, National College of Art and Design, Dublin, 3rd Dec., 2008.
‘The Irish Digital Games Industry as part of the Knowledge Economy’ NIRSA Showcase Conference Research for the Region: Planning Environments, Building Knowledge Societies, and Sustaining Communities, Maynooth, Ireland (3 December 2008).
‘Encouraging the Production of Cultural Diversity in Online Games’ Presented at the Governance of Online Worlds and Cultural Diversity workshop, University of Lucerne, Switzerland, 12. Oct. 2008.
'Researching the Knowledge society: social and spatial aspects of innovation' Presented at the Irish Social Science Platform summer school, Knowledge Society strand, Sligo IT, 23rd June 2008.
'Exploring Games' Presentation to the MSc in Computing (Knowledge Management), Dublin Institute of Technology, Feb., 2nd, 2008.
‘The media. the good, the bad and the ugly.’ Presented at the MU Young Families conference, Leighlinbridge, Carlow, Ireland, 10th November, 2007.
‘Games as Storytelling Environments’ Presented to the BA Film and Video students, IADT, Dun Laoghaire, Dublin, 29th Oct., 2007.
'New perspectives on work - the digital media industries' Presented at the “Salzburger Anstöße³ /Impulses from Salzburg, 2007, Center for Ethics and Poverty Research at the University of Salzburg, Austria, 20-25th May, 2007.
‘Spilling Hot Coffee? Grand Theft Auto as contested cultural product’ Invited speaker at the Women in Games annual conference, Newport, Wales, April 07.
'Researching games in society – adventures in methods and methodology' Invited Speaker at Computer Games: Learning, meaning and method. A Game Studies/Gaming Theory, Seminar, 26th of January, 2007 at the London Knowledge Lab: London.
'From Boston to Berlin' Invited speaker at My Creativity, a convention of international creative industries researchers, Nov 17-18, 2006, Institute of Network Cultures, Amsterdam. For images and podcasts see http://www.networkcultures.org/gallery/MyCreativityDay2?page=4
'Gamework and Gameplay. No place for Women?' Invited keynote speaker at CGames, an International Conference on Computer Games to be held in the Dublin Institute of Technology, Dublin from the 22nd to the 24th, 2006 of November. See http://www.comp.dit.ie/cgames/
‘The Future of the Games Industry in Ireland’, invited panellist, at the sixth annual IT&T: Digital Convergence in a Knowledge Society Conference, Carlow, Ireland, 25th of Oct, 2006. See www.ittconference.com
‘Loading..the Irish case’ Invited international speaker at the ‘Loading’ event, Electric Hall, Museum Quarter, Vienna, Austria, Sept., 2006 and the GAPPP, 06 workshop at the Institute for Design and Assessment of Technology, Vienna University of Technology, Austria. See http://igw.tuwien.ac.at/loading/LOADING_speakers.pdf
Kerr, A. ' Gamework/Gameplay: new challenges/new pleasures' Invited talk as part of the "Technology, Utopia, Affect" seminar series, University of the West of England, Bristol, Feb 1, 2006.
‘Game Work & Game Play – A chilly place for women?’ Invited keynote speaker, Women in Games conference, University of Abertay, Scotland, 8-10th August, 2005.